First Year
Cultural Contents Basic, Introduction to Cultural Contents Storytelling, Creative Thinking, Presentation Skills and Pitching Strategy, Elementary Mandarin Chinese, IC-PBL & Visioning, Understanding Software, Korean Academic Writing, The 4th Industrial Revolution and Data Science, Cultural Contents Humanities, Practice in Multimedia Development, Planning of Cultural Contents, Marketing of Cultural Contents
Second Year
Korean Culture & Development of Digital Contents, Business in Cultural Content, Cultural Content Media Strategy, Programming Fundamentals for Cultural Content, English for Academic Purpose 1: Integrated Skills, UI/UX Design, IC-PBL & Career Exploration for Youth Employment Entrepreneurship, Game Planning and Publishing, Cultural Content Storytelling Analysis Strategy, Entertainment Strategy, Digital Marketing, (Advanced)Programming for Cultural Content, English for Academic Purpose 2: Writing Skills
Third Year
Developing Creative Stories for Cultural Content, Digital Culture & Contents Capstone Design 1 & 2, Platform Business, Game Development, Cultural Content Data Analysis, Cultural Content Startup Project, Trend Analysis, IP Development Licensing, Transmedia Storytelling Strategy, Global Content Industry Strategy, Individual Media Project, IC-PBL & Competency Development
Fourth Year
Content Industry Field Project, Cultural Content Fandom Seminar, Cultural Content Promotion Strategy, Cultural Content Investment Strategy, Cultural Content Intellectual Property Policy and Law, Developing Cultural Contents with Myth, Location-based Entertainment, Event Case Analysis
Cultural Contents Planner (content planning such as game, animation, movie, character, performance, PD, marketer, etc.), Startup, Creator (game, drama, screenwriter, content manager, etc.)